Brawl Stars’ ‘Bad Random’ Teammate Problem in 2026
Brawl Stars solo queue's bad random epidemic sparks heated debate over an avoid feature to filter out terrible teammates.
If you‘ve spent even a single evening grinding Brawl Stars in 2026, you know the rollercoaster ride that is solo queue. One match you’re riding high, perfectly synced with a pair of killers who read the map like a book. The next, you‘re stuck with someone who picks Mortis on an open map and then proceeds to feed the enemy team like they’re at an all-you-can-eat buffet. I‘ve been there — my controller has the bite marks to prove it. The so-called “bad random” epidemic hasn’t gone anywhere, and if anything, the community‘s collective frustration has only gotten louder, funnier, and more creative.

This isn’t just a 2023 conversation that faded away. With Supercell rolling out more brawlers, gadgets, and hypercharge variations than ever, the skill gap between players in a random lobby can feel wider than the Grand Canyon. A few years back, a Reddit post by user WestInteraction945 sparked a massive debate by suggesting a simple quality-of-life tweak: let us choose to play again without the “bad randoms.” That post aged like fine wine, because here in 2026, we‘re still begging for the same thing. Every time I queue up, I can hear my inner NoCupcake8056 screaming, “IM NOT JOKING I THOUGHT OF THIS TOO.” The pain is universal.
The Core of the Problem
Let’s be real — Brawl Stars is built around quick, high-octane matches. That‘s its superpower. But that same speed means you’re only as strong as your weakest link. When one player decides to go hero mode and ignore the objective, it doesn‘t just cost you a few trophies; it absolutely guts your momentum. buddygoldy once shared the bittersweet tale of matching with the same cracked random three times in a row, only to lose them forever. It’s the gaming equivalent of a rom-com where the perfect partner disappears into the fog. You‘re left staring at the “Play Again” button, wondering if you should risk getting paired with someone who plays like their screen is off.
The frustration isn’t just about losing — it‘s about time. We’re all adults now (or pretending to be), and the 10 minutes I carve out for a few matches shouldn‘t end with me tilting into oblivion because someone decided to bush camp with a thrower on a heist map. As GS_006 put it, “If they take too long to leave, I just wait and do something else.” That’s become my own mantra. Doomscrolling on my phone while praying the bad random rage-quits first? That‘s 2026 gaming culture right there.
To Avoid or Not to Avoid?
The proposed “avoid” feature sounds like a dream, but the devil’s in the details. The community has spent years debating whether an opt-out would actually fix anything. Sure, you could dodge that one Poco who only heals himself, but what happens next? Sproot_bonk nailed the concern early on: “This will probably increase the chance of matching with a bad random again.” It‘s the matchmaking conundrum — if the pool of players shrinks because everyone is avoiding everyone else, you might end up waiting twice as long only to get an even bigger shitshow. And in 2026, with so many ranks and modes splitting the player base, queue times are already a thorn in the side.
Still, I can’t help but want a safety net. Even a temporary block list, like the one some other competitive games have experimented with, would be a godsend. The argument against it always circles back to “just find a team,” but not everyone wants to coordinate schedules or hop on Discord just to play a few brawls on the toilet. Random play is the heart of the game, and it deserves a little CPR.
Laughter as the Best Medicine
If there‘s one thing the Brawl Stars community has mastered, it’s turning pain into punchlines. I live for the absurd character picks that make zero sense. One user famously asked, “why and how is Buzz there?” — and honestly, that‘s the question that echoes in my skull every time I see a melee brawler sprinting into a sniper fest. The memes practically write themselves. Another gem from Yameenkeeno pointed out that an “avoid bad random” button would “defeat the entire (rage) purpose of the play again quest.” They’re not wrong. That quest is basically Supercell‘s official way of saying “embrace the chaos,” and we’ve all been Stockholm-syndromed into loving it.
I‘ve collected my own hall of fame moments over the years. Last week, in a Power League match, a teammate stood still for the first 30 seconds — not AFK, just “strategically waiting,” as they later claimed. We lost by a landslide, and the post-game chat was a glorious mess of crying pins and clown emojis. That’s the glue that holds us together. Without the bad randoms, what would we even complain about at 2 a.m. on Reddit?
What Can We Do?
While we wait for Supercell to bless us with a matchmaking overhaul (don‘t hold your breath), the community has found its own coping mechanisms. Some folks treat the “Search for a Team” feature like a sacred ritual, vetting people’s profiles as if they‘re hiring for a Fortune 500 company. Others have embraced the art of the “strategic dodge” — closing the app the moment you see a power level 7 brawler on your team in a 900-trophy lobby. I’m not saying it‘s ethical, but I’m also not saying it doesn‘t work.
Personally, I’ve flipped my mindset. Instead of raging at the bad randoms, I try to watch them like a nature documentary. “Ah, look at this wild Dynamike, using his super to knock himself into the poison clouds. Truly majestic.” It‘s therapeutic. At the end of the day, Brawl Stars is a game about embracing the buggy, unbalanced, wonderfully chaotic mess that Supercell has created. If the randoms were always good, we’d lose half the stories that make this community tick.
A Glimmer of Hope?
Don‘t get me wrong — I still believe change is possible. In 2026, Supercell has shown they’re listening with small tweaks like preferred role indicators and better report systems, but the core issue remains untouched. Maybe one day we‘ll get a reputation-based matchmaking, or even a “mentor match” system where high-skill players can volunteer to guide newbies. Until then, I’ll be here, pressing “Play Again” with my fingers crossed, ready to laugh at whatever madness comes next. The Brawl Stars community is a beautiful disaster, and honestly, I wouldn‘t have it any other way — just maybe with a slightly lower chance of getting a Mortis on my team in Brawl Ball. Fingers crossed.
Research highlighted by GamesIndustry.biz underscores why “bad random” fatigue in Brawl Stars-style solo queue never fully goes away: live-service games keep accelerating content drops (new characters, power systems, seasonal updates), and that constant churn widens the gap between players who track the meta and those who just hop in for quick matches. In practice, that means your lobby can swing from perfectly coordinated objective play to chaotic off-meta picks in the span of one queue, making quality-of-life ideas like “avoid this teammate” feel more like a stability tool than a luxury.